Animal products, artisan goods, crops, and forage sell for 20% less. Decreased mushroom colony sale price (125g > 105g). This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Despite adding new events, expanded dialogue, new . Schedule During Spring, Alex exits his home at 8am unless it is raining. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. Redesigned Crimson Badland serpents. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Fixed the forest crash issue many people were experiencing. 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. The fish section on the SVE descriptions page details how to catch them. Perfect for players who want to use Calico Desert for placing objects. Swapped the recipes Marlon and Krobus sells to the player. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. Overhauled the mountain minecart configuration. Grammar and style checked the SVE Nexus descriptions page. Note that completing Special Order quests (both from Mr. Qi and in Pelican Town) count towards the required "Help Wanted" quests. The greenhouse on IF2R is no longer enterable until the player has repaired it. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Players can now gift and talk to Claire and Martin in the cinema. Added three new maps: Crimson Badlands, Desert Railway, and ???. Changed the timeframe where Robin offers to build ??? Added a shortcut to the character ?? Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Extended the entrance in the desert railway to the Crimson Badlands. Added a new cat statue sold at the Calico Desert Club. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Added a "Immersive Shadows" configuration (default = "true"). opened. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Fixed an issue where Gunther wasn't spawning correctly behind his counter. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. in their social menu upon questline completion. Fixed a bug where there were two Marlon's in the Adventurer Guild. Added one new map: "Deep Cave". Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Clint's schedule has been changed. Fixed a couple glitched tiles on IF2R and on various maps. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Must be toggled to true before save file creation to take effect. Fixed an issue where Leo vanished into the void once his treehouse was built. Fixed cliff shadows on IF2R near the farm cave. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. around once conditions have been met. Fixed an issue where giving Abigail or Caroline the ??? Hey there, I'm looking for a big wad o' bug guts. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Fixed a graphical glitch in deep cave (IF2R). 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. Player shadows now clip less into Shearwater Bridge when fishing. Fixed a bug where the halloween festival wouldn't load. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Added an Ice Festival portrait for the traveling cart merchant. All outdoor SVE locations with bodies of water may now be fished from. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. New "things" are now available in place of the old "things". It's currently in a broken state and will require more time to fix. These characters have limited schedules and dialogue. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Slightly buffed forage spawns at the summit. -SMAPI threw tilesheet errors during Shane's 10 heart event. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. Added back Dynamic Tokens to IF2R. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. and Victor is the sweetest ever. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! Place them in my collection box. Fixed an issue where Pam's upgraded house was glitched. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Stardew Valley is an open-ended country-life RPG! Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Void Eel is no longer catchable at Mutant Bug Lair. He needs an iridium bar to finish it. Spawns increase as years go by, with more rare minerals. Simply entering the building upon removing the gated debris is now the only requirement. Rebalanced prices and many items now have functional stock limits. Made it easier to trigger Olivia's 6 heart event. Fixed an issue where Kent and Susan overlapped at the summit. (These fixes fill you with determination). Fixed several character event viewports and pathing at Blue Moon Vineyard. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. This is another addition to the seasonal edits configuration (default = "true"). One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Harvey's "afraid" 10 heart event fork froze the game. Added Scarlett as a non-social NPC. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Remastered Susan's old 8 heart event to a 10 heart event. New original music will come in a future update. Removed the snow covered paved roads from my seasonal touches due to requests. Decreased Void Pebble sale price (1500g > 800g). 09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Added several SVE NPCs to the community center completion event. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Quests are set objectives that provide rewards when completed. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. It won't be easy. They allow the addition of new weapons, fish, potions, items, and objects. He also visits the Adventurer's graveyard during fall. -Robin, I'm putting on a little promotion, just for fun. Added a portrait for the travelling cart merchant. If players are mid-way through the questline, their materials will be lost. Claire will now return home at 9:10pm from her movie theater shift when married to the player. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). They now reflect accurate colors to static fences. Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Some of Clint's festival dialogue now changes after players have seen a certain character event. Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where Leah harvested her crops at the community garden during winter. (Framework Mod) Allows extra layers to be drawn on maps. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Fixed an issue where SVE mail in the collections menu displayed "???" Removed a bookcase tile in the museum that glitched character events added by other modders. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed the Oasis warp. Added kittyfish information on the SVE Nexus descriptions page. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Apple's 10 heart part 1 event can now be triggered regardless of weather. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. MinPDnim 1 yr. ago. Lowered dodge chance. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. This page was last modified on 16 February 2021, at 17:02. SVE fish data is now appended instead of overwriting vanilla location entries. Fixed several glitched tiles on a couple maps. Added "minor" adjustments to the backwoods map. Fixed several glitched tiles on the Forest West map. Players can install Reset Terrain Features to reset bush locations. This fixes many aspects of SVE, and is better for the long run. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Removed a couple static trees from the Mountain map. Fixed an issue where the player's farm warp rune emitted no light on Grandpa's Farm after the Joja ??? Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. These events are not included in the guide. Year 2 prerequisites are unchanged. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. If you're already playing IF2R, the trees will take 30 in-game days to grow. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Fixed an issue where farmhands would crash due to waterfall effect code. Several of Sophia's schedules have been slightly altered to reflect this change. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. If you're going to keep mining you should build a furnace. George no longer hangs out behind his trash can during summer (in front of house now). Increased max stamina gained from consuming sport drinks (35 > 50). 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. Required( ) Stardew Valley Expanded Korean Translation(SVE ). See the Shop Schedules page for more information. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Example: Alex talks about Dusty when he's in front of him. Fixed an issue where Scarlett would tend to Andy's crops during winter. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. These events will be revisited in a future update with different narratives (completely new events). Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Fixed an issue where Lance and Marlon mastered their chakra, allowing them to stand on water (specifically the mountain lake). Some assets in this file belong to other authors. Wizard could be found outside his tower before players saw the Junimo note event. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. One of these maps is called "Forest West", located west of Cindersap Forest. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. She appears in-game after players see her intro event after the rockslide is cleared. It wont be easy. Added new cover art titled "Ginger Island Resort". Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita as of 14 December 2018; Switch as of 01 October 2019; iOS as of 24 October 2021 . Two easy ways of completing this special order are: The same level requirements for the original legendary fish apply for these fish as well. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. Changed the abandoned community garden event triggers, making it easier to see once conditions are met. 10-16-2020: Added shadows to the pet water bowl on IF2R. They can't be gifted and don't appear on the social menu. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. (Seeing this huge update fills you with determination). Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. SVE can be downloaded from ModDrop and Nexus Mods. Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. There is no penalty for accepting a quest and then not completing it. Fixed an issue where players could start Sophia's special order before they unlocked Ginger Island. Fixed an issue where players couldn't complete the railroad boulder removal quest. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Haley has received a new event, taking place in Pelican Town during spring and summer.